Showing posts with label Indie Film. Show all posts
Showing posts with label Indie Film. Show all posts

Monday, February 1, 2010

Bored with the same old stuff? Try Suckermouth!

by Aaron Mystery

First off, let it be said that if you know my website Suckermouth, this article will be a little redundant, as it's kind of a "101" explanation of what Suckermouth.com is all about.

Life can be depressing, dull, and disappointing. When I was younger, I used to troll the internet consuming any and all random Breast Expansion clips and stories I could find. Back then, it was essentially all text-format stories and Photoshop morphs (if you were lucky). Comics, illustrated stories, and especially vids and animations were few and far between (but still mostly free).

However, I quickly became disenchanted with the disappointing twists and turns certain stories would take, in addition to the fact that some sequences (i.e., the disgusting B.E. scene in Leprechaun when the lady explodes) aren't designed with the Breast Expansion enthusiast in mind. Not to mention that while I love reading books, reading long stories or comics on the computer monitor is hard on the eyes, and I don't enjoy it much anymore. And a lack of variety and new vids on a regular basis became frustrating after watching the same old clips a million times.

When I first got into computer animation in 2004, it wasn't about animation at all: It was about album artwork. But as I started to contribute to the Breast Expansion community for the first time with comics, sequences, and very short videos (Quickies), I found both my audience and I enjoyed the results.

As I discovered YouTube in 2006 and migrated a lot of my tamer (clothed) B.E. material to what was still a "new" site at the time, I found the positive reception incredible and inspiring. But these were pretty lame B.E. videos, comprising of little more than a one second morph. I started Suckermouth.com that year as a random web site for my various creative endeavors, but in November that year, I converted it to the subscription-based Breast Expansion site you see today.

For the first year, Suckermouth continued on with more Quickies and the occasional comic or illustrated story. There's not space in one blog entry to adequately explain the evolution of Suckermouth.com, but over the years I began creating animated parodies and stories that were often several minutes in length. Series like Wand Day After Another and Bastard Piece Theater came and went, new concepts like Transformation Fantasy Force and Ink Boob were born, and animations became the sole emphasis of the site (it's what I do - and like - best).

So why, if you aren't convinced already, should you join Suckermouth.com? What if you're not looking for Breast Expansion animations? Honestly, Suckermouth.com will always be 90% B.E. (with a little GTS, M2F, and lesbianism mixed in), so if you hate B.E., my site is not going to be for you.

But there's another angle you may be able to appreciate if you're an animation enthusiast or just love indie art: Maybe you like artists who (try to) evolve every week, providing you with a new video on a regular basis. While I've been doing this for years, I'm still just a small time artist, creating for a specific audience with the need to constantly improve and create in mind; it's just after four years, I'm starting to have something to show for it (268 vids at last count).

So, yes, if you want an animated Breast Expansion site, Suckermouth is what you've been looking for. But I also invite those on the outside to take a chance on a $15 trial subscription for a month, and see if you don't find a new way to escape the depressing, the dull, and the disappointing. You'll have access to everything: The site is super easy to navigate, laid out similar to a Cable channel guide complete with streaming video. I've made every attempt to make Suckermouth.com a pleasant and entertaining experience, and hope you can enjoy the fruits of my labor.

Hope to see you on the Suckermouth side of the tracks.

Friday, June 19, 2009

Transformation Fantasy Force - Minx is Captured!

by Aaron Mystery

I went back to working on the new Transformation Fantasy Force episode yesterday, surely to the delight of many. Priscilla Minx will indeed be the focus, but the giantess from "The Shrink Must Die" will also make an appearance in this story.

For the design of the villains, I shamelessly let myself be inspired by the grungy sci-fi (but not quite steampunk) look of Heavy Metal and Star Wars. They will likely die amazingly cool deaths.

Today I'm doing a sort of teaser with the set up from the new TFF episode, and a cool new take on the popular Attack of the 50 Foot Bimbo series.

See the work-in-progress pics of villains and Priscilla here.

Wednesday, June 17, 2009

Chamber of the Zombies Recap (Clip 3 of 3)

by Aaron Mystery

I'm pleased to say I wrapped up and uploaded the aforementioned short CG vid "Chamber of the Zombies" today. It was a labor of love, in that I have wanted to do a pure zombie vid for years (Ace the Zombie aside, since he's actually a demon and doesn't eat brains). Yes, it's done with the ubiquitous transformation fantasy element in mind, but I pushed that out of the equation and pretended I was just making a decent CG zombie flick.

While I won't apologize for being successful and therefore supporting my other projects with B.E., I am intent on making the first half of Bimbo Vampires vs. Zombies (minus the possible prologue), a module of sorts that can be consumed and enjoyed by the pure zombie enthusiast. The second half - where the Bimbo Vampires come in - won't be a mindless series of B.E. morphs, but will tend to appeal to my usual audience more than the first half.

It's important that I stay true to those who have built this house that is Suckermouth with their love of everything B.E. and generously paid subscriptions, but to grow as an artist, I must become more clever in the way I deliver the usual and more adventurous in how often I pursue the unusual.

I can't thank Jennifer Hudock enough, who understood and believed in this project enough to donate her talents to the voice of Dr. Holder. I also want to thank my father and brother, who - as they did here - occasionally lend their voices to my vids when I grow sick of my own lispy mumbling.

By believing in a guy like me that basically built his brand with morphs, you help him grow into a filmmaker that's worthy of a larger audience (I hope). My ultimate goal - and an unabashedly unoriginal one - is to make beautiful emotional films.

You can watch the finished short here. Below the vid are some things I knew from the outset I wanted to do or add but just didn't have time for. That stuff will get added in for the feature length film.



First, what I did focus on: I wanted a couple of all-star zombies, though out of the six I made (not counting Steve the Infected Worker), the ones I planned as the stars didn't come out as cool as the ones planned as background zombies. Consequently, the far-too-scary fat lady zombie was moved to a central location (I wasn't initially thrilled with the buff male zombie Mr. Sterling's checking out, but he's grown on me).

I also modelled the facility and containment units myself, and put a lot of thought and discussion (with others) into the form and function of the location. This allowed me to create exactly what I wanted, as well as change things I didn't like on the spot.

The last thing I took care of an a filmmaker was trying to pull together a composition that held a false and strange beauty for the location of a zombie movie, while remaining sterile and dead.

Here's what I left out:

1) Other scientists, technicians, extras. I wanted the place to be a little more buzzing than it is, but adding all those extras would have slowed down every aspect of production and taken too much focus off the primary action and characters.

2) A transport system. I figure this place is so big it needs a transport system for both the living and the dead. I have a clever design sketched up that I think you will love (but you will have to wait until the feature for this). Like the extras, transports moving along the hallways would add life and realism to the scene.

3) Zombies reacting. I conceived a closeup of one of the zombie's opening her eyes when Steve hits the floor. I simply ran out of time, and will likely add some more ominous zombie movement to this scene in the final film.

4) Background sounds and music. Other than the BVvZ theme during the credits, the vid is noticeably without music or sound effects. It seemed silly at this stage to add these elements since the driving visuals (other workers, vehicles) for these sounds are not yet present. The music will likely be added after I see how the sound effects come together.

5) Elaborate key-framing of character movement. Sometimes, I take it on myself to actually be a good "animator" and spend hours and hours key-framing each body part down to the individual digits, running preview animations and redoing my work until I'm satisfied that realistic movement has been achieved. This kind of work is necessary and valuable, but a process unto itself, and here I had to make the sacrifice. Admittedly, while the movement is stiff and action-figure like at times, some things I thought I would hate came out well enough they shouldn't require much tweaking (Steve collapsing, for example).

6) More lights. Lights increase render time exponentially, so - to avoid thirty-hour renders - less had to be more. By the time I re-cut this in a year or two, it'll be that much quicker with advances in software and hardware (and other tricks I might learn by then).

Well, that's it. It's important to understand when you make your own CG vids in a week, perfection is rarely the immediate goal. I hope you enjoy these results nonetheless, and thanks again to Jenny, Jon, and Dad!

Friday, June 12, 2009

Chamber of the Zombies Day 2 (Clip 1 of 3)

by Aaron Mystery

I'm very excited to present you the first third of the new Chamber of the Zombies animation (mercifully, that's a working title). Continued thanks to Jennifer Hudock, whose excellent voice acting makes up for my own subpar delivery.

Video is below. After a short break, I start working on the next scene, which requires a trio of zombies. I will post pics as I conjure these beasties up. Stay tuned and thanks for watching!