Friday, June 26, 2009

Neda: When Dirty Freedom becomes Bloody Freedom



by Aaron Mystery

[Update 6-27: Apparently, there is some confusion in the world at large whether the original pic - bottom - is indeed Neda Agah-Sultan, a young Iranian woman who was martyred; in deference to her memory, I have created an alternate image using a pic of Neda that has been better verified.]

Dear Neda, there is little I can say that hasn't been said. As the world has had to sit on its hands and watch your people suffer and die, I have felt great guilt and agony not being able to do anything about the situation.

The image of you, smiling and alive - as opposed to bleeding and dying - has floated in my mind's eye like a ghost. As I thought about you, about your people and their cause, the image of the Statue of Liberty started to creep into my periphery.

It was yesterday that it dawned on me how to give you the most fitting tribute I could - a strong, vibrant, defiant portrayal of Neda, Iran's Lady Liberty.

I teared up when I finished this image, but my tears are for your blood and your sacrifice.

People of Iran, I hope such images as the one I have created above continue to inspire you to fight for the freedom you deserve.

Tuesday, June 23, 2009

Transformation Fantasy Force - Bang! Bang! Bang!

by Aaron Mystery

Lots of big news (says me) to report from the live Grizlore and Wheeler show to Ace the Zombie's interview show with real honest-to-goodness entertainers, but I'm going to focus on Transformation Fantasy Force for another blog.

Well, focus may not be the right word. I'm just showing a new clip only found here:


Friday, June 19, 2009

Transformation Fantasy Force - Minx is Captured!

by Aaron Mystery

I went back to working on the new Transformation Fantasy Force episode yesterday, surely to the delight of many. Priscilla Minx will indeed be the focus, but the giantess from "The Shrink Must Die" will also make an appearance in this story.

For the design of the villains, I shamelessly let myself be inspired by the grungy sci-fi (but not quite steampunk) look of Heavy Metal and Star Wars. They will likely die amazingly cool deaths.

Today I'm doing a sort of teaser with the set up from the new TFF episode, and a cool new take on the popular Attack of the 50 Foot Bimbo series.

See the work-in-progress pics of villains and Priscilla here.

Thursday, June 18, 2009

A Hard Blog to Write: In Memory of Katie

by Aaron Mystery

Living in my head isn't as difficult as it used to be. I'm content with some things I've done, eager to do and learn more, and willing to admit my shortcomings. I want to enrich your life by entertaining you; I'm only at the beginning of that journey. Right now, it's a very focused and localized few that truly get something out of my work, but one day I will change that without leaving them behind. Never again will I leave a friend - or a fan - behind.

When I first started doing animation, just as the B.E. thing started to take off, I knew a 19-year-old named "Katie" via MySpace and a mutual friend. Back when I still thought Brethren and the Evil Empire was going to make me famous, I made all kinds of retarded cartoons that made little sense (they often featured Mr. Romance-Oh, for example).

But Katie LOVED my cartoons, even continuing to praise them when I was doing little more than catering to a specific male audience. Before I became a bit of an Ace the Zombie myself, she was giving me silly poems to adapt into cartoons - we both had so much fun! If only we lived in the same city...

Katie came to Vegas one day and spent the night, but I was very sick so it wasn't much of a visit - she was only here because she had other business in town anyway. Still, as she left, I knew I'd lost an opportunity, and when I wasn't able to take advantage of our time together in any meaningful way, I drifted away from her. I don't think I answered her messages as much, or as lovingly, or whatever it was. Part of it is that - as Suckermouth took off - my paying subscribers had a right to what they pay for (B.E.), and I honestly find it quite uncomfortable showing most my work to women, and for good reason.

Then I got into a big fight with my then-roommate over the fact that he wasn't doing the Brethren and the Evil Empire MySpace page the way the band wanted (who fucking cares?), and I canceled all my MySpace accounts. Goodbye, Katie, it's good to see you are the first subscriber I have on YouTube, so we're not completely out of touch.

This long, monotonous explanation leads us to a very tragic end. I found out through my roommate, months after my last contact with Katie, that she killed herself. My dear, pretty little Katie who believed in me and shared her creativity with me was gone. I had to stare at her icon on my YouTube channel for months, like a ghost reminding me that I had abandoned her to... what? I feel trapped to this day by the inexplicable reality of this.

I held back confronting certain things out of respect for Katie for a long time. She had big problems that were completely removed from me, and it was nothing short of egotistical to think that any cartoon I could have created could have saved her. But that wasn't the point either, as I would come to realize. I could have done something. Been a friend. Some bizarre version of shame kept me from being that.

I miss Katie. She made an incredible impression on me in a short time. A friend and a fan, in equal parts. I didn't abandon her to serve a different community, I abandoned her because I became a prisoner of my own guilt.

I've come to terms with the need to serve up a regular helping of sexy, crass, or just plain offensive cartoons on a regular basis. I get rewarded with money, views, and deliver a product my audience is looking for. Oh, and I kind of like it, or why would I have been doing it in the first place?

There's no point in pretension: I like creating shit a lot. Videos, music, novels, stories. I just happen to be slightly successful at one little tiny aspect of it. This tiny aspect takes up most my time because animation of any kind is a time-consuming process, and maintaining Suckermouth is a full-time task.

The point is, I don't want to see another friend or fan to go through what Katie did. I hope you see me as a friend when you need one, because an artist is nothing without his fans, and if he doesn't see his fans as friends, he doesn't deserve them in the first place.


[The best place to reach me is Twitter.com/Suckermouth]

Wednesday, June 17, 2009

Chamber of the Zombies Recap (Clip 3 of 3)

by Aaron Mystery

I'm pleased to say I wrapped up and uploaded the aforementioned short CG vid "Chamber of the Zombies" today. It was a labor of love, in that I have wanted to do a pure zombie vid for years (Ace the Zombie aside, since he's actually a demon and doesn't eat brains). Yes, it's done with the ubiquitous transformation fantasy element in mind, but I pushed that out of the equation and pretended I was just making a decent CG zombie flick.

While I won't apologize for being successful and therefore supporting my other projects with B.E., I am intent on making the first half of Bimbo Vampires vs. Zombies (minus the possible prologue), a module of sorts that can be consumed and enjoyed by the pure zombie enthusiast. The second half - where the Bimbo Vampires come in - won't be a mindless series of B.E. morphs, but will tend to appeal to my usual audience more than the first half.

It's important that I stay true to those who have built this house that is Suckermouth with their love of everything B.E. and generously paid subscriptions, but to grow as an artist, I must become more clever in the way I deliver the usual and more adventurous in how often I pursue the unusual.

I can't thank Jennifer Hudock enough, who understood and believed in this project enough to donate her talents to the voice of Dr. Holder. I also want to thank my father and brother, who - as they did here - occasionally lend their voices to my vids when I grow sick of my own lispy mumbling.

By believing in a guy like me that basically built his brand with morphs, you help him grow into a filmmaker that's worthy of a larger audience (I hope). My ultimate goal - and an unabashedly unoriginal one - is to make beautiful emotional films.

You can watch the finished short here. Below the vid are some things I knew from the outset I wanted to do or add but just didn't have time for. That stuff will get added in for the feature length film.



First, what I did focus on: I wanted a couple of all-star zombies, though out of the six I made (not counting Steve the Infected Worker), the ones I planned as the stars didn't come out as cool as the ones planned as background zombies. Consequently, the far-too-scary fat lady zombie was moved to a central location (I wasn't initially thrilled with the buff male zombie Mr. Sterling's checking out, but he's grown on me).

I also modelled the facility and containment units myself, and put a lot of thought and discussion (with others) into the form and function of the location. This allowed me to create exactly what I wanted, as well as change things I didn't like on the spot.

The last thing I took care of an a filmmaker was trying to pull together a composition that held a false and strange beauty for the location of a zombie movie, while remaining sterile and dead.

Here's what I left out:

1) Other scientists, technicians, extras. I wanted the place to be a little more buzzing than it is, but adding all those extras would have slowed down every aspect of production and taken too much focus off the primary action and characters.

2) A transport system. I figure this place is so big it needs a transport system for both the living and the dead. I have a clever design sketched up that I think you will love (but you will have to wait until the feature for this). Like the extras, transports moving along the hallways would add life and realism to the scene.

3) Zombies reacting. I conceived a closeup of one of the zombie's opening her eyes when Steve hits the floor. I simply ran out of time, and will likely add some more ominous zombie movement to this scene in the final film.

4) Background sounds and music. Other than the BVvZ theme during the credits, the vid is noticeably without music or sound effects. It seemed silly at this stage to add these elements since the driving visuals (other workers, vehicles) for these sounds are not yet present. The music will likely be added after I see how the sound effects come together.

5) Elaborate key-framing of character movement. Sometimes, I take it on myself to actually be a good "animator" and spend hours and hours key-framing each body part down to the individual digits, running preview animations and redoing my work until I'm satisfied that realistic movement has been achieved. This kind of work is necessary and valuable, but a process unto itself, and here I had to make the sacrifice. Admittedly, while the movement is stiff and action-figure like at times, some things I thought I would hate came out well enough they shouldn't require much tweaking (Steve collapsing, for example).

6) More lights. Lights increase render time exponentially, so - to avoid thirty-hour renders - less had to be more. By the time I re-cut this in a year or two, it'll be that much quicker with advances in software and hardware (and other tricks I might learn by then).

Well, that's it. It's important to understand when you make your own CG vids in a week, perfection is rarely the immediate goal. I hope you enjoy these results nonetheless, and thanks again to Jenny, Jon, and Dad!

Monday, June 15, 2009

Chamber of the Zombies Day 4 (Clip 2 of 3)

by Aaron Mystery

The short animation tentatively titled "Chamber of the Zombies" (ugh!) is nearing completion. I have posted a clip of ALL NEW footage below. The next time you see a clip it will be the finished video!

Voice actor credits for this scene (all were volunteers who graciously donated their time and effort):

Dr. Holder......Jennifer Hudock
Worker #1.....Jon from Brethren and the Evil Empire
Mr. Sterling...Aaron Mystery (me)

I hope you enjoy this new sneak preview:

Friday, June 12, 2009

Chamber of the Zombies Day 2 (Clip 1 of 3)

by Aaron Mystery

I'm very excited to present you the first third of the new Chamber of the Zombies animation (mercifully, that's a working title). Continued thanks to Jennifer Hudock, whose excellent voice acting makes up for my own subpar delivery.

Video is below. After a short break, I start working on the next scene, which requires a trio of zombies. I will post pics as I conjure these beasties up. Stay tuned and thanks for watching!